The Seas of Arnesia

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Session One: Welcome to Farshore
Wherein we meet our heroes

Date: Brightbloom 15, 1575 AE (Blooming Day)

The town of Farshore is greeted with a number of new arrivals as the tradeship Eventide pulls into port, followed by a pleasure yacht belonging to House Byzander, one of the Sea Kings of Levendria.

The town welcomes Liam Byzander, acting head of the family, and his entourage, along with a pair of Sentinel Marshals. During the festivities, our heroes meet a variety of local figures.

That night, after celebrating in The Talisman our heroes investigated the murder of a young boy. Inspection of the site revealed the culprits to be kobolds who pilfered a good deal of junk from a nearby shed.

The party tracked the kobolds into the jungle, nearly avoiding a terrifying rage drake, but ended up walking into a kobold ambush!

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Session Two: The Junk Dragon Cometh
Wherein the kobold's plans are revealed

Date: Brightbloom 16-17, 1575 AE

The heroes trounced the kobolds and learned that they were lairing in a nearby mine. They convinced their hostage that they were interested in fighting Kheth, so the kobold agreed to lead them their.

After surviving a swarm of crauds and once more evading the rage drake, the party arrived at the mine. With their hostage’s help, they were permitted entry and taken to Tiktag, the kobold leader.

The players learned that Tiktag was commanding a damaged Heartstone Golem and claiming to wield divine power. His plan was to construct a dragon made of bits of junk, then use the golem’s Heartstone to animate it.

Unfortunately for the party, the awaken junk dragon was uncontrollable and rampaged through the cavern. The party was able to beat it, and claimed its badly damaged Heartstone, but between the instability of the cavern and the transmutation magic bleeding from the stone, the mine began to collapse.

Despite the party’s best efforts, they found themselves clinging onto a ledge over a yawning chasm…and then the Heartstone transmuted Edward’s limbs. Our heroes are sent plummeting into a giant dark pit…

Will they survive?

Developments
Aliana found a silver ring on a corpse with an inscription from Sariel Tuvain, the town doctor.

Thurn convinced one of the kobolds to give him a baby dire weasel

Edward’s right arm was transmuted to wood and snapped, while his right leg sprouted jagged spikes.

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Session Three: The Cavern
Wherein strange happenings abound

Aliana, Kronos, and Promptu land in a transmuted blob of gelatin, cushioning their landing, but quickly realize that their best hope of getting back to the surface is through an old cave system.

While exploring they discover numerous murals depicting the arrival of the yuan-ti to the island and the enslavement of the local people. Stranger still, though, are the numerous sounds and whispers seeming to come from nowhere.

The party stumbles upon a fragment of a stone tablet, bearing a language never before seen. As they push on, they discover a magnificent carving showing the arrival of a new group of humans, bearing what appears to be a stylized sun as their symbol, who fought the yuan-ti, and how the slaves took the god of these invaders as their own.

Finally, they stumbled upon a chamber filled with water and floating skeletons, surrounding a bizarre obelisk with Abyssal runes. The party fought the reanimated dead, but were nearly overwhelmed. As the skeletons tried to drown them, they saw visions of the past: of human slaves willingly killing themselves before the obelisk and praying to some dark god.

Meanwhile, Thurn and Edward had escaped the clutches of a giant spider and were following an abandoned series of mine tunnels. They encountered a few kobold survivors, including Mmm’mgwarf, only to have them devoured by hungry centipedes. During the trip, Edward discovered an odd capsule hidden in his arm, bearing what appears to be a copper cipher with the words “in order to grow, return to The Basics” carved on it, and a cryptic note:

“I’m sorry for my part. As I entrust this to you, so must you entrust this note to someone you believe in. -Greymor”

A collapse in the floor sends Thurn and Edward plummeting: right on top of Aliana and the others, breaking the obelisk and destroying the skeletons.

Reunited again, the party made it to the surface, where a rescue party was waiting for them. However, the party wasn’t sure who it was who had given them the time and place to be- they had received two notes with no signature.

Notable Items Gained

Edward: Capsule bearing cryptic note from Greymore and a copper cipher
Aliana: A silver ring given to a miner from Sariel Tuvain

-A fragment of a black stone tablet bearing an ancient language
-Two unsigned notes, in the same handwriting, telling Bull, Pollock, and Bartel where to go

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Session Four: About Town
Wherein friends are made and adventure abounds

The party returns to town for some well deserved R&R.

  • Promptu and Merric Underfoot uncover a book detailing the history of a lost relic of Solomial known as the Map of Unseen Lands.
  • Thurn and Gar Kanche meet with Lera Cladhammer to equip Thurn with a new weapon (+1 Kukri)
  • Edward visits Sariel Tuvain for treatment and discusses his role in town with Mayor Dresdek. That night he gets a visitor.
  • Kronos scams Bartel and several other townies before being scared off by Sariel Tuvain.
  • Aliana walks in on a fight between Sera Goodbody and Vaylen Byzander. With some coaching from Sera, Aliana tries to seduce the young Byzander, before Alexis interrupts everything.

Shortly afterwards, Gar Kanche discovers a Fang of Ardyn hanging from the neck of Jonas Weatherly, a local drunk and fisherman. The Fang is a symbol of the Knights of Ardyn, a terrorist group wanted for high crimes in Levendria. Kanche has Weatherly detained until more information can be gathered.

A few days later, Bull Cladhammer is in critical condition after drinking wine in his home that had been poisoned with Bloodfire. Already low on supplies, Kronos, Edward, and Promptu head north with Sariel to locate Shade of Evening mushrooms (after getting a giant moa named Irving from Bartel). While out, they are attacked by a bounty hunter named The Harpy, and learn that Sariel is a former assassin. They defeat The Harpy and gain several useful items…

  • Edward gains a +1 jacket
  • Promptu picks up a +1 rapier
  • Kronos gains two quivers full of arrows (10 of which are explosive)
  • Plus 1 healing potion and 1 invisibility potion

Meanwhile, Aliana and Thurn head south with the Byzanders to explore a deserted beach. There they uncover the skulls of slain goblins and find the culprits: a trio of orcs. They managed to kill them, but Alexis Byzander is critically wounded in the process.

The party reunites that evening, only to discover that Captain Gar Kanche has been killed, his head crushed into pieces, and Jonas Weatherly has escaped from prison.

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