Tag: Organizations

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  • The Sea Kings

    In the days before the dragonborn migrated south, Arnesia was the domain of the Sea Kings, a title granted to any man or woman who commanded a ship and was strong enough to back up his claim. This was an age of rampant piracy, fortified keeps, and ever …

  • The Thirteen

    The governing body of [[Levendria]], the Council of Thirteen (or just the Thirteen, as it is commonly called) combines elements of representative democracy and competitive aristocracy. Six of the council's members are elected, one from each of the …

  • House Wavir

    Considered by most to be the rising star amongst Levendrian nobility, House Wavir has been known for years for its masterful shipyards and engineering. In a city that was built on shipping, House Wavir has found a highly profitable market by employing …

  • The Rosewater Lords

    Thousands of years ago, before the arrival of humans in Arnesia, the native elven populations of the southern reaches toiled under the cruel lash of their yuan-ti masters. When internal strife and powerful foes eventually caused the empire of Zannad to …

  • Candlekeep

    The largest library and academy in Arnesia, Candlekeep stands on a high rock off the islets that make up [[Levendria]]. It is home to the Lanterns, a group of scholars, mages, and clerics dedicated to the Dythadin, deity of knowledge who seek to collect …

  • Sentinel Marshals

    Hailing from an ancient line of warlords and mercenaries, Sentinel Marshals are the quintessential elite in law enforcement in Arnesia. Contracted to pursue criminals across political borders and beyond into uncivilized realms, they are an international …

  • Knights of Ardyn

    The Knights of Ardyn are a group of zealots dedicated to Rylander, the Radiant Vanguard, who appeared roughly 8 years ago during the [[Brimstone Hour]]. As the devils began to overtake the city, the Knights appeared, seemingly out of nowhere, to assist in …