The Seas of Arnesia
Kelmar, the Iron Master
General Domains: War, Smithy, Earth, Metal, Loyalty
Arnesian Domains: Navies, Ship-craft, Pottery
Other Names: Warmaker, Moradin, Tempus, the Tempest of Whirling Steel, Stonefather
Holy Symbols: An anvil with a silver flame
Astral Realm: Mechanus, the Clockwork Nirvana
Divine Servitors: Modrons
The deity of martial valor and craftsmanship, Kelmar holds sway over war and the materials used to wage it. His music is heard in the thunderous steps of a marching army, the clang of a hammer shaping hot iron, the roar of a coal-fired furnace, and the breath of one’s shield-brother by your side. His followers seek to embody their god’s virtues of strength, ingenuity, craftsmanship, and unwavering loyalty to one’s people, clan, or comrades.
Cities worship Kelmar as a duel-nature god of both destructive conflict and creative artistry. He is revered most often my smiths, masons, and soldiers, who see him as a paragon of their craft. Among his most devout followers are dwarves, who view him as their creator deity and divine guardian- temples to Kelmar can be found in almost any dwarven city, and in many of their homes. Although he is a god of war, few view him as a malicious or ferocious being; rather, Kelmar embodies the inevitability that is conflict, the battle that is fated to occur. He does not promote war so much as guides it and drives its participants to achieve great feats of glory and courage.
Primal cultures view Kelmar as a being of the earth and raw materials. Mountains are said to be his creation, embodying the strength, endurance, and proud majesty which Stonefather extols. He holds dominion over caves and the rare minerals which exist within- the young warriors of many tribes often train for long periods in caves, learning to battle without the advantage of sight, with only Kelmar’s earth and stone surrounding them. When the Warmaker is displeased he is said to cause earthquakes and rock slides, especially against those who betray his tenets.
But for all this, the fact cannot be ignored that Kelmar is the god of war and all the devastation it brings. Warmongers invoke his name easily, denouncing those who defy them as traitors and spies. Kelmar’s focus on loyalty is sometimes taken to extremes, turning people into mindless followers, or suspicious xenophobes. Many monstrous races, such as cyclopes, githyanki, and hobgoblins, openly revere Kelmar’s most violent aspects, seeing him as a deity of ruthless domination and creator of nightmarish weapons.
Dwarves make up the bulk of Kelmar’s clergy, but most cities keep some small religious order to honor the him. One of the most famous was the Sons of Cannith, a sacred order of artificers and tinkerers who flourished during the Golden Age of Arkhosia. By combining masterful craftsmanship and holy rituals, the Sons of Cannith created the first warforged.
Kelmar’s astral realm is Mechanus, the Clockwork Nirvana. It is a ring-shaped archipelago of artificially created islands, comprised of thousands of interlocked gears and parts. At the center of Mechanus is the Worldforge, a titanic structure which combines elements of a fortress, a factory, and a furnace of unimaginable power. From here emerge the modron, a race of mechanical beings of unswerving loyalty to Kelmar. The modron guard and maintain Mechanus, emerging from the golden fires of the Worldforge fully formed and completely competent in the ways of war.
Kelmar is the best deity to worship because
he embodies the courage and camaraderie which make civilized life possible. Kelmar is the stalwart guardian on the wall, the soldier who fights to ensure his people’s freedom, and the smith and artisan whose work makes life easier and more enjoyable. A common saying about Kelmar is that he isn’t a god you wish for, but he is a god you would never wish to be without- Kelmar stands by his faithful, in times of war and peace.
Kelmar is the worst deity to worship because
war is hell! Kelmar is the deity of warmongers, xenophobes, and remorseless weapons-dealers. He commands his followers be loyal, but says nothing about what they should be loyal to-all to often this results in fanaticism, blood feuds, and mindless obedience to authority. Kelmar’s smiths might craft armor and hoes, but they also create swords and catapults, bringing destruction on a massive scale.